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Cutsim progress

The speed of the new cutting-simulation code makes it possible to run it at a higher resolution than before. That makes the surfaces look smooth and nice. Alas, some problems still remain with holes in the fabric of reality mystically appearing and disappearing .

There is an edge-flipping paper by Kobbelt et al. from 2001 which improves the jagged/aliased look of sharp edges.

Update: Kobbelt provides a LGPLv2 licensed sample-implementation of the algorithm here: http://www-i8.informatik.rwth-aachen.de/index.php?id=17

One Comment

  1. jjq wrote:

    hope this technology use in simulation early

    Tuesday, November 9, 2010 at 14:52 | Permalink

One Trackback/Pingback

  1. anderswallin.net › Qt and OpenGL test on Saturday, September 10, 2011 at 17:18

    [...] efficient way of updating (adding and removing) triangles in a polydata-surface in VTK, so for the cutting-simulation I am looking at other visualization options. Despite all the tutorials and documentation out there [...]

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